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Cocora Valley Fog - filming location in Colombia

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Microsoft Mixed Reality Capture Studios partnership track via Universidad de los Andes Centro Ático Lab

Here is how it adds up. Volumetric capture in Colombia is still an emerging skill and our coordinators frame it honestly: most full multi-camera volumetric stages stay in Los Angeles, London, Tokyo and the Microsoft Mixed Reality Capture Studios partner network, and the bulk of Colombian volumetric production today either imports a stage or routes through partner facilities. The active local pipeline runs through Universidad de los Andes' Centro Ático Lab. This holds the Microsoft Mixed Reality Capture Studios partnership track and operates pilot capture work in Bogotá for music, dance and heritage performance briefs.

Here is the breakdown. Limonero Films' fresh ideas arm works with on the post-processing side — mesh generation, texture mapping, format conversion to point clouds, mesh sequences and compressed volumetric video, and integration into Unreal Engine 5 and Unity scenes for AR / VR delivery. For shoots that need a mature multi-camera array on a Colombia-anchored schedule, the coordinators run a hybrid model: tight Bogotá capture for talent and previs, then partner-stage windows at Mexico City facilities or the Microsoft network.

Here is what that looks like on the ground. Encanto-era Colombian animation talent at Pixelio Animation Studios Medellín supplies the rigging, retopology and texturing crews who handle the asset cleanup that volumetric workflows demand, and Universidad Nacional Centro Ático's digital media program — alongside the Universidad de los Andes Centro Ático Lab research pipeline — trains the operators and TDs who staff the capture sessions.

Here is how the picture comes together. Performance work draws from the same telenovela actor pool that anchors Caracol and RCN shoots plus the today's-dance talent around Compañía Nacional de Danza and L'Explose, with Centro Ático's pre-production team handling wardrobe consultation (solid colours, matte fabrics, the patterns that confound volumetric reconstruction). Qualifying spend on volumetric capture, partner-stage rental, post-processing fees and asset finishing routes through the CINA 40% cash refund and the FFC 35% tax credit with Proimágenes Colombia and the Comisión Fílmica Colombiana, and DIAN ATA carnet records covers any imported capture rigs across the production window.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Colombia?

Colombia has access to volumetric capture facilities through partnerships with regional studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Colombia that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.